You can also catch sneak peaks on my Twitter profile here! Posted by Thomas in America Rising - A Tale of the Enclave
Hopefully as you can see, I’ve been hard at work! I’ll be putting together a standalone release of some Enclave equipment shortly, and I also wanted to mention that I’ve launched a Discord server for fans of my mod to better keep up to date with what I’m working on! Invite link here:
Thanks to Payton Quinn very generously allowing free use of his Fallout 3-style Enclave Officer uniform, I’ve used it as a base for some custom Enclave Combat Armor. In the live version of America Rising, Enclave Troopers not in Power Armor use conventional black-tinted Combat Armor over black fatigues. I’ve managed to replicate it to a quality I’m pretty happy with thanks to Outfit Studio. I adored this uniform as soon as I saw it in Fallout 76. I’m considering releasing this as a side mod shortly, so people don’t have to wait so long to get their hands on the gear! Fallout 76-style Enclave Officer Uniform Version 2.0.0 of America Rising will come with a host of new equipment for The Enclave – new uniforms, weapon paints, robot paints and more. Below are a few shots of the SatCom array and surrounding areas – all within its own brand new worldspace! All the while, your temporary companion Sergeant Peterson will be providing contextual hints and dialogue, pushing you in the right direction. Now though, Calling Home will have you travel to a sprawling SatCom array via a ruined car tunnel, and deal with infiltrating a fortified Raider Camp on the way.Īt the SatCom array, you’ll have to complete a small minigame to calibrate the Satellite Dishes, and finally align them. To refresh your memory, below is the comms station as it is currently. In the live version of America Rising, you travel to a small fortified comms station, enable the Radio Tower, fend off a few waves of Raiders, and return to General Ward to turn in the quest. My favourite example is the second quest Calling Home. I felt some early game quests in America Rising were fine, but had scope to be made far larger and more engaging – so I’ve done just that. Below are two befores and afters of the Vault interior!
I’ve done an extensive rework of clutter, lighting and environmental effects in it, and various other places.
I’ve identified locations that simply weren’t where I wanted them to be – a prime example being the Vault 111 Government Area. Now, with that out of the way, on to the sneak peaks! I certainly won’t be spilling the beans on everything I’ve done till now, but I want to give an indication of what to expect Revisited Locations Careful scripting has been done to allow America Rising to tie into Fallout 4’s main quest, and my vision is for The Enclave to be a faction you can use to complete Fallout 4 with Quests dealing with the Brotherhood of Steel, the Institute and the Railroad will all be included.
It’s been a year since the release of The Oil Rig Update for America Rising, wherein I increased the size of the Enclave’s main base and the player’s quest hub by approximately x4, and greatly increased the stability of the mod. Welcome to another update on the development of America Rising – A Tale of the Enclave.